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AI Insights · Timothy · January 2021

Hack and Slash App Performance in Australia Q4 2020

An analysis of the top 5 Hack and Slash apps on Android in Australia for Q4 2020 reveals varying trends in downloads and user engagement. Sensor Tower provides detailed insights into the app performance during this period.

Hack and Slash App Performance in Australia Q4 2020

Hack and Slash App Performance in Australia Q4 2020

Analyzing the Hack and Slash category for Android apps in Australia during the fourth quarter of 2020, we observe distinct patterns in user activity and downloads for the top five games in this genre. The data, sourced from Sensor Tower, offers a glimpse into the performance of these applications without attributing reasons for the observed trends.

Honkai Impact 3-Part 2 saw its revenue peaking in the week of December 21 with $18.5K, followed by a decline to $10.3K in the last week of December. Downloads hit a low in November but rebounded to 410 in the week leading up to December 21. Weekly active users dipped to 1.8K in November but saw a moderate increase to 2.2K by the year's end.

For MARVEL Future Fight, revenue experienced a notable spike to $8.3K in the week of November 30, with a subsequent drop to $3.7K by the close of December. The game's downloads remained relatively steady, peaking at 454 in early November. Weekly active users showed a slight decrease from 7.8K at the start of the quarter to 6.5K by its conclusion.

Yoozoo's Legacy of Discord-FuriousWings revenue trended upwards, reaching $1.9K in the week before Christmas, despite showing no new downloads during the quarter. The game maintained a stable base of active users at around 10 throughout the period.

BANDAI NAMCO's SWORD ART ONLINE;Memory Defrag also did not report new downloads. However, its revenue saw an increase, peaking at $1.9K in the week of December 21. Active users were on a downward trend, decreasing from 84 to 46 from the start to the end of the quarter.

Lastly, Action Taimanin by Gremory Games, which released in early October, showed an initial revenue of $416 in its first week, growing to $1.4K by the end of December. Downloads saw a significant jump to 248 in its third week post-launch, with weekly active users increasing from 90 in the first week to 202 by the end of December.

For more detailed insights and data on app performance, Sensor Tower's platform is the go-to source for industry professionals and enthusiasts alike.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021